Games

Details about Grand Theft Auto VI have been revealed by Digital Foundry

Details about Grand Theft Auto VI have been revealed by Digital Foundry

Digital Foundry has analyzedthe second GTA VI trailer, which was released on May 7, 2025 and has already garnered over 82 million views.

Experts noted highly realistic details such as hair on characters’ arms, excellent lighting and impressive draw distances. The trailer’s resolution was 2560×1152 pixels upscaled to 4K and 30 frames per second. The image quality didn’t reach native 4K, and according to analysts, you shouldn’t expect 60fps on consoles due to the high load from the ray tracing-based global illumination (RTGI) system. Moving to 60 fps would require a significant drop in resolution.

The lighting in GTA VI is entirely RTGI-based, providing realistic diffuse lighting, especially noticeable on characters inside vehicles. Ray tracing is also used to create reflections on transparent surfaces such as car windows, mirrors and sunglasses, while screen reflections (SSR) are used for rough surfaces. In-game water is also designed to a high level, continuing Rockstar’s tradition established in Red Dead Redemption 2.

The game’s water is also designed to a high level, continuing Rockstar’s tradition established in Red Dead Redemption 2.

The game introduces a new strand-based hair rendering system, clothing animations that move independently, and realistic sweat rendering. Compared to Red Dead Redemption 2, the characters look less cartoonish. Even the beer in the game looks believable: you can see the bubbles in the bottle in the trailer.

Rockstar has confirmed that the trailer was shot entirely on the game engine for the PS5, combining gameplay and cut-scenes, in keeping with their real-time rendering approach. Digital Foundry considers it unlikely that the game will appear on Steam Deck or Nintendo Switch 2, but various improvements may be available on PC or PS5 Pro in the future.

The article Grand Theft Auto VI details revealed by Digital Foundry was first published on ITZine.ru.

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