Best Mods for Fallout 4: Part 2

The Fallout series of games, starting with Fallout 3, are very popular among players. Set in a post-apocalyptic world that has been destroyed by nuclear war, you can find many interesting stories and encounter a variety of monsters. Fallout 4 was the last major installment of the series available for single-player play. Thanks to mods, now is the perfect time to replay the last major installment of Fallout after the series’ release.
After the release of the series, it’s a great time to replay the last major installment of Fallout.
Like Skyrim, modifications for Fallout 4 are incredibly popular. Some are designed to fix the numerous bugs and glitches that the Bethesda series is known for, while others are designed to add new features. While the base game is very open and dynamic, modifications open the door to an infinite number of tools that can be used to extend the life of the game. With so many modifications available, it can be difficult to know where to start. We’ve analyzed all of the best modifications for Fallout 4 and picked out the best ones that are worth installing before you leave the asylum again.
We’ve analyzed all of the best modifications for Fallout 4 and picked out the best ones to install before you leave the asylum again.
Fallout 4 Armorsmith Extended

You’ll probably switch to first-person mode during combat, but for the most part, Fallout 4 is best played in third-person view. This will give you a better view of the world, as well as the character you’ve spent so much time creating. Just as important as giving the character the desired physical appearance, dress him in the best outfits. The Armorsmith Extended mod removes some of the base game’s annoying restrictions on clothing and armor, allowing you to wear any clothing under your armor, wear hats, bandanas or gas masks, and offers a huge number of ways to modify clothing. You’ll be able to make your asylum dweller as cool or as silly as you can imagine.
Everyone’s Best Friend

The first friendly face you’ll meet in Fallout 4, aside from the robotic butler, — is the loyal Psyna. With him you will meet your companions and you will be able to go through the entire game. For some reason, Fallout 4 denies the loyal Psyna if you have another companion. Upon digging around, modders found plenty of evidence in the game’s code that the dog was not originally considered a companion in the same way as other NPCs. Since the game already had systems in place to allow this, this Everyone’s Best Friend mod could be made using only in-game functions. There are other mods that go the other way and try to make Doggy have all the features of a normal companion, but why should you have to choose between a dog and someone else?”
And why should you have to choose between a dog and someone else?
Place Everywhere
.

One of the most controversial parts of Fallout 4 was the settlement building aspect. Even for those who liked it, the restrictions on where you could build kept it from being as interesting and useful as it could have been. The Place Everywhere feature removes all restrictions on building and placing structures in the Fallout 4 world. This includes trimming objects to fit them into each other, placing them in the air or on the water. This opens up a sea of possibilities for creating massive and otherwise impossible creations in Fallout 4, almost turning it into a Minecraft-like experience. In addition, the game includes some handy shortcuts and object handling enhancements to make building smoother.
The game also includes some handy shortcuts and object handling enhancements to make building smoother.
Outcasts and Remnants

Now that we’ve covered the fixes, improvements, and additions, let’s move on to the new content proper. The Outcasts and Remnants mod — is a huge, DLC-sized quest that will add about 20 hours of gameplay to Fallout 4. The mod introduces new quests, as well as new locations, factions and companions that are fully voiced. Without revealing any details, the plot revolves around answering some of the series’ unresolved questions, such as how the Gunners gained access to such advanced gear and whether DC Enclave had a backup plan in Fallout 3. The game has a main story to get through, as well as recurring quests for additional content.
Some of the game’s main story is a bit of a chore to get through, but there’s also a lot more to it than that.
The game adds five new factions (though you may recognize one of them if you’ve played previous installments in the series) and two new companions that automatically start after completing a quest called Reunions in the game’s main quest. If the character has already passed this stage, there is an alternate way to access the quest. This mod doesn’t require anything other than the base game to work, but there are several other recommended mods created by the same team members that work well together and provide even more content.
The mod does not require anything more than the base game.
Vault 1080

If you want a completely different mod geared more towards horror fans, check out Vault 1080. It’s a more story-oriented adventure with lots of atmosphere and setting, but little actual combat. It’s also much shorter — it takes about an hour to get through, but it’s definitely a memorable time. There is only one new quest in the game, which takes you through four new areas. You’ll pass through a gloomy and sullen swamp, enter a dilapidated church and find yourself on several floors of the titular Vault 1080. The story you’ll piece together is as gruesome as the setting, but leads to a satisfying conclusion.
The story you’ll piece together is as gruesome as the setting, but leads to a satisfying conclusion.
This mod also includes a small lighting update, specifically volumetric lighting. This extra work makes the foggy, dark and gloomy environments much more creepy and immersive. You don’t need to be any particular level to play through this story add-on. Simply download the mod and the Church of the Valley quest will be added to the objectives. Follow the marker and prepare to be terrified.
Follow the marker and prepare to be terrified.
America Rising

Like the plot of the original game, in America Rising the character awakens after 200 years of cryogenic freezing. Your goal — to go on a seven-act quest to restore the former world, if at all possible. Along the way you will meet two new companions, visit numerous locations created from scratch, encounter new random events and hear over 1,000 new dialogues. The tone, style, and music of this mod fits perfectly into the base game and feels like another potential expansion that Bethesda itself could have made.
The mod’s tone, style, and music fit perfectly into the base game and feels like another potential expansion that Bethesda itself could have made.